Skyrim All Perks Mod
NPCs and creaturesInteresting NPCs is packed with new characters scattered all over Skyrim, each with their own background, schedule and branching dialogue. There’s over 250 of them, including marriage prospects, followers and quest givers. Followers also have unique commentary, insights and questlines, so there’s plenty of reasons to ditch the largely forgettable vanilla cast and travel with some new pals.Skyrim’s NPCs aren’t always the sharpest knives in the drawer, but Immersive Citizens alleviates some of that by delving into their empty heads and leaving something there. With these tweaks, NPCs respond in more realistic and diverse ways to things like weather, attacks and their day-to-day schedules, depending on who they are. Most important is the survival instinct feature, letting NPCs evaluate threats and act accordingly.We’ve all killed our fair share of draugr and dragons (too many, probably), so thank goodness for Immersive Creatures and its long list of mostly lore-friendly monsters and creatures waiting to be battered. This throws in everything from warring goblin tribes to considerably more exotic and indescribable nightmares.
The world a bit more deadly. It’s possible to tweak this mod to your liking, removing creatures and changing the difficulty via the menu.Skyrim’s supposedly warring factions don’t really get up to very much, but Immersive Patrols thrusts them into conflict a bit more often. It creates patrols for not just the factions of the civil war, the Stormcloaks and Imperials, but also the Dawnguard and Thalmor. There are even some raider patrols, too.
These warbands clash in specific areas, with forts and territory changing hands depending on the outcome of the battle. It makes Skyrim feel like a more mutable place, and importantly one that doesn’t need you to get involved for changes to happen.Ever wanted to traipse around Skyrim with your very own supernatural band?
Amazing Follower Tweaks is an extremely helpful follower management tool that lets you have multiple followers, organise their equipment and give them orders, but the best bit is being able to turn them into vampires and werewolves. The limit is five followers, but that’s much more impressive when it’s five deadly, magical monsters with a thirst for blood and flesh.Speaking of deadly, magical monsters with a thirst for blood and flesh, this mod makes NPCs run away when one of them attacks. Dragons and vampires will scare off NPCs, making them run to their home or the nearest inn until the area is safe again. No more risking your life to save some idiot with a torch who’s decided they can fight a dragon. Guards and Warrior Guild members will, of course, still impotently flail at monsters, since it’s their job.It’s pretty clear why most people in Skyrim travel by foot – their horses are terrible. Not with Convenient Horses, however.
Oct 31, 2016 I've been playing this game with a mod that modifies perks, but then I decided I didn't want the mod anymore and decided to disable it and now I have no perks even though I'm level 7. How do I reobtain them? (Skyrim)/Perks Stop being helpful! These are the Steam forums, where everyone is supposed to be snarky and rude!;) #7 Showing 1-7. This mod fixes that problem by giving you all the perks for a skill when you unlock the level 100 perk for that skill. This fixes many issues with the skill trees and leveling in Skyrim. Its unrealistic to say that someone who has mastered a skill can't use all the abilities associated with it.
The name doesn’t paint the full picture. Sure, it makes horses a lot more convenient, letting you loot, harvest and interact with the world while you’re riding, along with other time-saving features, but it also makes horses deeper generally. You can train them, put all of your followers on them, get new equipment via faction quests and crafting, and there’s an encumbrance system.Relationship Dialogue Overhaul makes Skyrim a chattier place. NPCs get a whopping 5,000 lines of new, reactive dialogue, all voiced. The mod’s creators used existing lines, adding them to new situations and, in some instances, creating new bits of dialogue by splicing lines together. NPCs react more realistically, letting you know what they think of you, while followers will take into account their relationship with you. If you’re travelling with your spouse, for instance, they’ll talk to you like a husband or wife rather than just another hired hand.Simply Better Movement Speed tweaks how fast you move while walking, running and sneaking.
Walking speed has been significantly boosted, while running is slower. The pace feels more natural, making it necessary to get a horse for long journeys, but making wandering around towns and villages much quicker. It also makes players the same speed as NPCs, so following people around is no longer a chore where you have to make constant adjustments.Getting lycanthropy is a great way to shake things up, but as much fun as it is to stomp around Skyrim as a massive wolf, the system is pretty underdeveloped. Moonlight Tales, then, is essential if you plan on tearing people apart during a full moon. It completely overhauls werewolves, replacing the perk tree, introducing new abilities, forcing lunar transformations and, best of all, letting you become a werebear. Whichever beastie you pick, you’ll also get lots of different skin choices.
BUGGED ADDON: Download this at your own risk, make backup saves, etc.IF YOU ENCOUNTER A BUG: Please, for the love of Talos, post a detailed description of the problem. How it happened, what other mods were running, etc. I have combed my.esp over and over and cannot find what causes it to randomly run the scripts that unlock the perks.
Just posting 'Randomly unlocked all perks, plz fix' does not help me in any way.So you've spent hours honing your smithing skills and just created your first set of Dragon Armor. Now you just need a Daedric longsword and you'll be good to go.
Skyrim Se Perk Mods
Despite your mastery of smithing you can't make Daedric swords because you chose the left side of the smithing tree? This mod fixes that problem by giving you all the perks for a skill when you unlock the level 100 perk for that skill. This fixes many issues with the skill trees and leveling in Skyrim.
Its unrealistic to say that someone who has mastered a skill can't use all the abilities associated with it. There's 251 perks, and only 81 levels unless you use legendary skills. Without this mod, if you wanted to fill a skill tree you had to reset that skill and go through the tedious task of resetting and raising it to 100 again. Skill Master makes you the true master of your profession. You no longer have to chose between two sides of a skill tree. Skill Master makes it rewarding to master a skill.Nexus link:What this mod does:Upon unlocking the level 100 perk, all other perks for that skill are unlocked. You must unlock the level 100 perk associated with the skill, merely leveling a skill to 100 will not trigger the mod.(Note: In the case of Alteration and Conjuration, which have 2 perks at 100, this is triggered by the 'Master (insert magic school here)' perk.)Compatibility:This mod is not compatible with any mods that remove or add perks to the skill trees.Yes, this is compatible with Dawnguard.F.A.Q.Q: Can I use this mod with an existing save?A: Yes!
Skyrim Reset All Perks Mod
If you already have a save with a level 100 perk, Skill Master will unlock the rest of that tree.Q: The mod didn't work! Something is broken! I found a bug, etc.A: Please leave a comment with your load order and what you were doing and for the sake of my sanity, please read the entire description first. Also check the comments to see if someone else had a similar issue.Q: I don't have the level 100 perk but I have all the perks in the treeA: This is a bug that some people experience. Please leave as much information as possible so I can try and fix thisQ: Will this work with SkyReA: No, he uses different perks with different perk ids so my scripts do not work.
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