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PCSX2 Description:PCSX2 is an open-source PlayStation 2 (PS2) emulator for the Microsoft Windows, Linux and OS X operating systems. In its latest stable release, many PS2 games are playable, and several games have full functionality. The main bottleneck in PS2 emulation is emulating the multi-processor PS2 on a PC x86 architecture. Although each CPU can be emulated well, accurately synchronizing the CPUs is very difficult.PCSX2, like its predecessor project PCSX, is based on a plug-inarchitecture, separating several functions from the core emulator.These are the graphics, audio, input controls, CD/DVD drive, and USB and FireWire(i.LINK) ports.
Different plug-ins may produce different results inboth compatibility and performance. Additionally, PCSX2 requires a copyof the PS2 BIOS,which is not available for download from the developers, due to thecopyright concerns and legal issues associated with it. The emulator isincompatible with PlayStation games.Development:Development of PCSX2 began in around 2001 by Linuzappz and Shadow, who were coders for the PlayStation emulator, PCSX. Other coders later joined the team and they eventually managed to get simple PlayStation 2 homebrewsoftware and games to run.
Many revisions later and with lots ofplug-in development, the PCSX2 team managed to get some games intoloading screen, and even in-game footage for other games. The teamstarted working on emulating the PlayStation 2's BIOS, which proved tobe extremely difficult to accomplish. Once the team got the BIOS to run,it was slow and graphically distorted.
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- PLAYSTATION 2 / PS2 ISOS / PS2 ROMS INFORMATION. A distinctive feature of the new console PlayStation 2 which was released in 2009 was the ability to listen to tracks and enjoy movies, basically it became a full-fledged media centre, compatible with games and gamepads of previous models.
- Download Sony Playstation 2 ISOs. Search for Sony Playstation 2 ISOs. To browse PS2 ISOs, scroll up and choose a letter or select Browse by Genre.
After that was accomplished, theteam started to focus on implementing missing parts of the emulator andreplacing hacks with correct emulation as they started to understandthose areas. The implementation of the first recompiler was made byGoldfinger and improved speed greatly compared to the older interpreter,which was slow by design. These improvements slowly increased the speedand compatibility of PCSX2. Zerofrog later joined the team anddeveloped the ZeroGS and ZeroSPU2 plug-ins.
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He also rewrote the VU andEE recompilers, which lead to huge speed boosts in version 0.9.1,released July 2006.During summer 2007, GiGaHeRz managed to get the Netplay working, anarea no other member of the PCSX2 team dared to venture into. In 2008Zerofrog left the team and minor changes were made to the emulator bythe two remaining coders, Refraction and Saquib, to keep the projectalive. After the release of 0.9.4 in November 2007, the GSdx plug-inunderwent significant changes by Gabest which improved its speed.