Aoe 2 Ai Vs Original Ai
What are the differences between the Standard, Moderate and Hard difficulty levels in the Campaign mode?What about between Easiest, Standard, Moderate, Hard, and Hardest in the Standard/Multiplayer Game (Skirmish) mode?If the AI changes its behavior or strategy depending on the difficulty level, please include that info.Also, does the AI 'cheat' (by giving itself additional resources, etc.)? If yes, what cheats does it do and at what difficulty level(s) does it cheat?EDIT: In to my question below, most of the questions have already been answered. That leaves the question, ' What are the differences between the Standard, Moderate and Hard difficulty levels in the Campaign mode?' To be answered or expounded upon.
Hints when you play a custom game scenario in Age of Empires III. Content provided by Microsoft. Hint 2: How to set up Artificial Intelligence When you play a custom scenario-based game in Age of Empires III, the enemy AI does not react. This issue may occur if the settings are incorrect in the custom game scenario.
Not 100% if it does anything other than improving the AI in the campaign mode.In skirmish mode it improves the AI, and being attacked by the enemy and how often it happens depends on the difficulty.For example; If you play on Easiest in Skirmish mode, the enemy will never attack you, the higher you go in difficulty makes them attack you and more often/earlier in the game.They don't use 'cheats' for resources and you can make them run out of resources just as any other game if you/the game lasts long enough. I would say the CPU never cheats, but you have to remember while your humanclicks only control one thing at a time, the CPU is controlling everythingeverywhere always. It might look like auto-repair or auto-heal onbuildings, but the CPU probably takes a villager for a few seconds andsends them back to work.One thing I do know, the CPU always knows your location in full even if ithasn’t scouted you. And it will always choose the obnxious option versusfacing you with dignity, especially when it does so at a loss, throwing thegame rather than playing more honorably like not attacking civilians. I believe Moderate difficulty and above will inherently receive more starting resources than Human player for those three tiers, accordingly.
In addition the AI WILL be more prone to earlier aggression regarding resources and other miscellaneous outskirt buildings if importance.As for strategy, well I merely observed an AI/Computer opponent's play style.-Seemed like the better option is to go for a Villager High by Late Feudal Age rather than Militia/M@A,.-Don't worry about Barracks until Castle Age! Just make sure you have a Dock if practicable, a Blacksmith (and/or a MARKET if allied ASAP for Cartography perk!)-( Rely on Town Bell if things get ugly before Castle Age.) just build a Castle ASAP when you Advance and gather-point 2 Bombers to an enemy resource ASAP.
They won't know what hit em!-( (Important) )BEFORE you click Castle Age (III), be sure to have 4-6 villagers mining stone with wheelbarrow + stone mining perk and you should have enough for a Castle as soon as you hit Castle Age.
Contents Age of EmpiresThe AI in and has several notable traits, including:. AI will rarely, if ever, build walls. If AI does build walls, it will only be a short segment. This is common at the Scenario Editor under the default personality. AI will often send their villagers to scout the map early in the game and will continue to do so late in the game even after more capable military units suited for the task are available.
Aoe 2 Ai Vs Original Ai Video
Scouting villagers will continue their job indefinitely until their death if they are able to effectively dodge range attacks. With the exception of Campaigns and custom scenarios, AI will continue to build villagers/fishing vessels until they have about 30 or so. AI will almost always construct most of their buildings at a certain distance away from their first Town Center.