Fallout 4 Doctor Who Mod
ApparelWeaponOther itemsOn deathEncounter locations. The small house just south of. Campfire northwest of, east-southeast of nearby 3 way road intersection, a little south of.
Campfire northwest of. Campfire near, adjacent to road heading east from town. Campfire southeast of. Under a motorway exit bridge east of.
Welcome to the Fallout Who MOD DB page where this page will have up to date information about all mods under Fallout Who. Quest: The Last Child of Gallifrey. In the quest you have to rebuild and repair the TARDIS to its former glory. Which when completed will allow it to be Configurable.
- Game: Fallout 4. When logged in, you. Adds new enemies, armor, weapon, masks to the game! Plague doctors that will hunt you down in you'r nightmares! Requirements This mod does not have any known dependencies other than the base game. Plague doctor enemies Faq Can i use these in my mod? Can i upload on another site?
- Apr 29, 2017 Fallout Who 1.0 - 'Grandfather!' Beta Fallout Who: the 3rd in a series of Doctor Who themed modifications for the Fallout series will see you take the role of a convicted Time Lord, exiled in human form on the barren wastelands of a Post-Apocalyptic Earth.
Campfire southwest of. Campfire west of, east of Boston City Works operations building. Campfire southwest of.Notes. If assigned as a surgery center vendor in a settlement, it becomes a level 4 vendor with special items.
Doc Anderson sells while other settlers assigned to a surgery center do not. She also has consistent supplies of, and, where other settlers will carry only a few of these chems at a time.
If assigned to a surgery center, her cap-count rises from somewhere around 200 or 300 to 700+. Doc Anderson does not have a 'Trade' option so you cannot reacquire weapons she may take during settlement attacks. Keep this in mind when having her in your settlement. She will not take weapons if she doesn't have the ammo for it, so storing weapons is safe as long as you don't store ammo.AppearancesDoc Anderson appears only in.Bugs. PC Xbox One The dialogue option to recruit her may not even be available when one meets her.
verified. PC Xbox One Some Level 4 merchants won't travel to or stay at a settlement after being assigned there.
The Level 4 merchants seem to remain at a settlement after being assigned there after Patch 1.4. verified. After the merchant has been assigned, disable them and any other travelling companions they spawned with, such as accompanying mercenaries ('prid ref id', 'disable'); fast travel away from the area they spawned in; then walk, don't fast travel, back to that exact same area and a different random encounter should occur, such as wild mongrels or synths; if so, re-enable the merchant ('prid ref id', 'enable'); fast travel to the assigned settlement; and finally, move the merchant to the player character ( prid 00190047, moveto player). Now the merchant should stay put. For some reason she can just go away from the settlement and nothing can stop her when using moveto and enable commands.
How to save live photos on pc windows 10. If this happens, try to wait a day after asking to join the settlement. Then use player.moveto 00190047 command. It should teleport the player to the place where they had met her, but there will be only another encounter.
After dealing with enemies (if any) use prid 00190047 and enable commands. She will appear and travel by herself to the assigned place after some time (usual for other NPCs). It seems that she becomes disabled when she should start her journey to the settlement.
Another workaround is the same as the one with. If one meets her and she does not leave the cabin close to, disable her, fast travel far away, get back to Drumlin diner and the cabin, enable her. Watch out though, as if there's a random encounter like wild mongrels, synths, raiders, or super mutants, she's likely to die fast. From here she travels off heading for Corvega facility, passing the destroyed house where the roachking might lie in wait, turns to Jalbert brothers and proceeds to Graygarden. She then wanders further between Arcjet and rocky narrows (Gunner-zone), leaves Gorski's to her right and eventually arrives at Abernathy's farm. When summoning her to the settlement with the moveto player console command when she failed to show up after being recruited, she could be assigned to the surgery center, but would walk off and disappear, even after using the fixes suggested above. Attempting to summon her back with moveto player did nothing (she failed to appear near my character).
Fallout 4 Doctor Location
However, using prid 00190047 then disable and enable, then finally summoning her with moveto player caused her to appear again, work correctly, and stay in the settlement for good afterward. It would seem that before any fixes work on her permanently, she first has to 'get lost', be disabled, enabled, then summoned to the desired settlement and assigned. Another reason why this bug might occur is by recruiting her to a settlement with 'maximum population'. Try to increase the player's Charisma or move one of the pre-existing settlers to another settlement then recruit her. PC Playstation 4 Xbox One Sometimes Doc Anderson's random encounter may spawn again after recruiting her.
verified. The best thing to do is to walk away from her and not talk to her and she should be back in her assigned settlement. Talking to her and recruiting her again can trigger a clone (ref id ff07faf1) to be sent to a settlement.
This mod will add new enemies to the leveled list. They will aid raiderz and spawn with them.You will only find them when you are lvl 40 or above.They are legendary spawns. When they spawn they wont stop attacking you. They dont know fear.(they are hard but not impossible).Each plague doctor has a chance to drop there items.The masks have a 60% drop chance. The armor has 40% drop chance and the cane has a 75% drop chance.Male and female is supported! No CBBE support. (can change in the future).These are based on the plague doctors from the year 1700.
Fallout 4 Tardis Mod
They always inspired me. There masks are just creepy.Adds:- White plague doctor mask- Brown plague doctor mask- Black plague doctor mask- Plague doctor suit- walking cane of black death- Plague doctor enemiesFaqCan i use these in my mod?No sorry.Can i upload on another site?Ask me first.Will there be more masks/items?YES! I plan on adding more masks. And maybe weapons.Will there be a CBBE body patch?Maybe. Not sure yet.Why plague doctors?I love them masks man!Screenshots are welcome!!!!Credits:BlenderCreation KitNifskopeOutfit StudioBethesdaPhotoshopMichael 4 for the mask models!!! -Sorry for the bad english.