Dragon Quest 11 Wiki

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Erik is your thief and will take part in just about any endeavor involved with getting various items whether it be through theft (Half-Inch) or various co-op Pep Powers. And as you can expect from a thief, he’s fast and has a high evasion rate. However, don’t let his role fool you: he also happens to be the hardest hitting character in the game when the right conditions are met. Unfortunately, this isn’t something he’ll be able to do until late in the game, and when it is finally available, the setup is both MP heavy and has some forced downtime involved. Before then, he’ll be serving as a speedy fighter to act on the front lines along with the Luminary.

In short, he’s your stock thief/fighter until you hit the late game and he starts dropping several thousand damage in one turn.Pep Effect BonusesSTR +20% (40%), DFT +100% (150%), Evade +100% (150%) Regular Skills and Abilities NameLevel/ConditionRubblerouser10Evac12Cock-a-Doodle-Doo!15Peep22Boulderbringer23Mountainmover42Ridgeraiser61As one might expect from a thief, Erik doesn’t have too many spells in arsenal. Furthermore, outside of Cock-a-Doodle-Doo! (removes sleep from all allies), Peep (checks the content of treasure chests) and Evac (escape dungeons), they’re also unique in how they work. Rather than doing direct damage, these spells are traps that deal damage whenever an enemy takes an action. They’re not the strongest spells (the Pep Power versions are pretty decent, though), but the damage they deal can add up when enemies start getting multiple turns in a row. Character Builder Skills and Abilities. Swords NameSP CostExtra NotesFlame Slash3n/aCritical Hit Chance When Wielding +2%6n/aSword Stance7n/aDragon Slash10n/aMetal Slash12n/aMiracle Slash16Mystery PanelAttack Power When Wielding +104n/aAttack Power When Wielding +2010n/aAttack Power When Wielding +2514n/aAttack Power When Wielding +3516n/aFatal Flash20n/aDually Deadly25Mystery PanelSwords aren’t the best choice for the early game since many of the good skills and abilities are locked, but becomes solid once they’re available.

Dragon Quest XI. An entry in the longrunning Dragon Quest video game series, it was released in Japan for the Nintendo 3DS and PlayStation 4 in July 2017, and will be released worldwide for the PlayStation 4 and Microsoft Windows in September 2018, as well as for the Nintendo Switch sometime beyond 2018. IGN's Dragon Quest XI complete strategy guide and walkthrough will lead you through every step of Dragon Quest XI from the title screen to the final credits, including every collectible location. Dragon Quest XI: Echoes of an Elusive Age is a role-playing video game developed and published by Square Enix. An entry in the long-running Dragon Quest video game series, it was released in Japan for the Nintendo 3DS and PlayStation 4 in July 2017, and worldwide for the PlayStation 4 and Microsoft Windows in September 2018.

Fatal Flash is a great skill to use if you choose to use swords, capable of doing about 2.5x of Erik’s usual damage and it even has a fair chance of instantly killing the target (provided they can be affected by instant death).Regardless of whether you choose to use Swords or not, however, picking up Dually Deadly is mandatory. It changes the damage formula of off-hand weapons when dual-wielding, allowing Erik to deal full damage with them. Just be aware that unlocking this skill requires Erik to also heavily invest in Knives, as it’s the very last skill available on this tree.Knives NameSP CostExtra NotesAttack Power When Wielding +53n/aCritical Hit Chance When Wielding +2%4n/aSleep Hit6n/aPersecutter9n/aCobra Strike7n/aVictimiser13n/aAssassin’s Stab18Mystery PanelDual-Wielding16n/aCritical Hit Chance When Wielding +4%14n/aHP Hoover16Mystery PanelAttack Power When Wielding +3016n/aNastier Knives20n/aDodge Chance +3%14n/aKnives are Erik’s go-to weapon in the early game (and strongest during the endgame). He has two options to consider during this time: either picking up Sleep Hit and then comboing it with Persecutter to deal 6x damage if the target is asleep/confused or doing the same combo with Cobra Strike and Victimisser except with poisoned/paralyzed enemies. Both are effective when they work, and while I went with Sleep Hit for some crowd control, I wouldn’t be surprised if the poison from Cobra Strike lands more consistently.

Of course, this won’t be as much of a concern later on after boosting his ability to land status ailments via Nastier Knives.Regardless of what you end up doing though, be sure to pick up Dual-Wielding. It does exactly what it sounds like, allowing Erik to make use of his empty left hand since he can’t use shields. Also, be aware that he can dual wield any weapon of his choosing so long as they’re the same weapon (i.e.

Implement various tweaks citation needed. Go to the. Open Engine.ini. Add this at the bottom: /script/engine.renderersettings. All settings below should be placed under the above line. Increase draw distance. r.ViewDistanceScale=5.

r.SkeletalMeshLODBias=-2. r.StaticMeshLODDistanceScale=0.25. r.ViewDistanceScale=5 can be lowered or increased. A value around 3-5 is recommended to minimize visible pop-in. 1 is the default. May have a substantial performance impact depending on your hardware.

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Improve shadow quality. r.Shadow.MaxResolution=8192. r.Shadow.CSM.MaxCascades=16. r.Shadow.TexelsPerPixel=10. r.Shadow.RadiusThreshold=0.01. This will also eliminate pop-in of shadows on smaller objects. r.Shadow.MaxResolution=8192 can be lowered for increased performance.

512 is the default. May have a substantial performance impact depending on your hardware. Add sharpen filter. r.Tonemapper.Sharpen=1. This will sharpen the image to offset the blur caused by FXAA and TAA. A value between 0.5-1.0 is recommended.

It has no performance impact. Enable motion blur. r.MotionBlurQuality=4. r.MotionBlur.Amount=0.3. r.MotionBlur.Max=1. r.MotionBlur.Scale=1. r.MotionBlurSeparable=1.

Dragon Quest 11 Wiki

Motion blur can help to disguise the TAA blurring effect, as well as make a low frame rate feel smoother. It may have a small performance impact. It may also cause motion sickness and a headache for some.Input settings.